THE WORLD IS CHANGING. TECHNOLOGY IS CHANGING. STORYTELLING IS CHANGING.

Founded by David Usher, the Human Impact Lab at Concordia University is a creative studio focused on exploring and developing projects and platforms that reimagine how we tell the most important and urgent stories of our time. The Lab works at the intersection of art, technology and data and engages artists, designers, game developers and interactive programmers to visualize solutions to big data social impact problems. 

We are an idea accelerator that uses startup methodology to bring social impact ideas to scale. The Human Impact Lab is an independent non-profit supported by Concordia University. We work cross vertically and look for partners in: arts, technology, government, business, education, non-profit. Our focus is awareness building around complex, seismic shift social impact issues; issues like Climate Change and the Second Machine Age (artificial intelligence, robotics and computer automation).

Why are some of the most amazing, innovative storytellers; artists, designers, interactive programmers and game developers not being engaged to tell the most important and urgent story of our time?

Climate Change

The science has been done and the data is clear. Climate change will disrupt everything about how we live, with catastrophic effects; but what the science and the data have failed to do is win over the public mind. There is a disconnect between what we know about climate change from the scientific data and people's perceptions of it will impact their lives - within their lifetime (and their children's lifetimes). The missing piece of the puzzle is story.

We need to reimagine how we tell the story of climate change and how we can use the data we already have to tell the story in vibrant new ways. We need to move beyond just print and video and start experimenting with the medium, the disruption system and the methodology behind these stories. The time to 2º is short and we are not winning the battle for the public mind. We need to start questioning why.

How can we bring the story of climate change to life in different ways both technically and conceptually so people can better understand what all this big data really means? How do we make the big data of climate change local and personal but also take it out of the private conversations and move it into public spaces?

Our Work

Climate Clock We all now know that the global average temperature passing the threshold of 2° is the point where really bad things start to happen and it becomes much more difficult to slow down the devastating effects of climate change. But if you look online and in the media, it’s very hard to find a good reference for when 2° will actually happen. Presently, the 2° target floats abstractly in the public mind. The Climate Clock acts a public line in the sand and says, “This is the date”. More

Climate Clock

We all now know that the global average temperature passing the threshold of 2° is the point where really bad things start to happen and it becomes much more difficult to slow down the devastating effects of climate change. But if you look online and in the media, it’s very hard to find a good reference for when 2° will actually happen. Presently, the 2° target floats abstractly in the public mind. The Climate Clock acts a public line in the sand and says, “This is the date”. More

ARTIFICIAL INTELLIGENCE Project Mission: to build compelling interactive installations that demonstrate concepts of the Second Machine Age: artificial intelligence, robotics and computer automation We have designed a series of interactive installations that explore the concepts of... More

ARTIFICIAL INTELLIGENCE

Project Mission: to build compelling interactive installations that demonstrate concepts of the Second Machine Age: artificial intelligence, robotics and computer automation

We have designed a series of interactive installations that explore the concepts of...
More

DOWNLOADS •Climate Clock iframe embeds •Google Chrome App for conference and building projections More

DOWNLOADS
•Climate Clock iframe embeds
•Google Chrome App for conference and building projections
More

The Rising Seas Rising Seas: The Experience is an interactive 3D platform that allows users to visualize and understand the real impacts of sea level rise at specific public locations. Using the Kinect motion sensing input and large interactive screens users can change global emission levels and then see how sea level will effect the location they are standing as well explore other locations as they navigate from an earth view to city view to street view. More

The Rising Seas

Rising Seas: The Experience is an interactive 3D platform that allows users to visualize and understand the real impacts of sea level rise at specific public locations.

Using the Kinect motion sensing input and large interactive screens users can change global emission levels and then see how sea level will effect the location they are standing as well explore other locations as they navigate from an earth view to city view to street view. More

PROJECTS IN DEVELOPMENT •New interactive story based Climate Clock Building Projection •Interactive Video Sea Level Rise Textbook •Video Games based on the Climate Clock More

PROJECTS IN DEVELOPMENT
•New interactive story based Climate Clock Building Projection
•Interactive Video Sea Level Rise Textbook
•Video Games based on the Climate Clock
More